# File lib/libttc.rb, line 401
  def apply_moves(moves)
    moves.each do |move| 
      if move.via_base?
        moved_distance = board.distance_between[move.piece.position.place][@current_player] +
          board.distance_between[@current_player][move.destination.place]
      else
        moved_distance = board.distance_between[move.piece.position.place][move.destination.place]
      end
      self.apply_move(move, @current_player)
      next_player unless moved_distance == 6
    end
  end