import pygame
import RPi.GPIO as gpio
-import time
-import logging
-
-logger = logging.getLogger(__name__)
-loggerFileHandler = logging.FileHandler('glove.log')
-loggerFileHandlerFormatter = logging.Formatter('%(asctime)s %(levelname)-8s %(message)s')
-loggerFileHandler.setFormatter(loggerFileHandlerFormatter)
-logger.addHandler(loggerFileHandler)
-logger.setLevel(logging.WARNING)
-logger.setLevel(logging.INFO)
+gpio.setmode(gpio.BCM)
+pins = [25, 24, 18, 22]
guitars = ['sounds/guitar1.wav',
'sounds/guitar2.wav',
'sounds/guitar3.wav',
- 'sounds/guitar4.wav',
- 'sounds/guitar5.wav']
+ 'sounds/guitar4.wav']
pygame.mixer.init()
-sounds = [pygame.mixer.Sound(g) for g in guitars]
-#for s in sounds:
-# s.play()
-# time.sleep(0.5)
-#time.sleep(2)
+sounds = {}
+for pin, wav in zip(pins, guitars):
+ sounds[pin] = pygame.mixer.Sound(wav)
-gpio.setmode(gpio.BCM)
-gpio.setup(25, gpio.IN)
+def handle_sound(pin):
+ if not gpio.input(pin):
+ sounds[pin].play()
+ else:
+ sounds[pin].stop()
-last_switch = gpio.LOW
+for pin in pins:
+ gpio.setup(pin, gpio.IN)
+ gpio.add_event_detect(pin, gpio.BOTH, callback=handle_sound, bouncetime=200)
while True:
- this_switch = gpio.input(25)
- logger.debug("This: {0}, Last: {1}".format(this_switch, last_switch))
- if this_switch and not last_switch:
- sounds[0].play()
- last_switch = this_switch
- logger.info("Started playing")
- if not this_switch and last_switch:
- sounds[0].stop()
- last_switch = this_switch
- logger.info("Stopped playing")
+ pass