import qualified Text.Megaparsec.Char.Lexer as L
import qualified Control.Applicative as CA
-import Linear (V3(..), (^+^), (^-^))
+import Linear (V3(..), V1(..), (^+^), (^-^))
import qualified Data.Set as S
+import qualified Data.Vector as V
-- import Data.List (foldl')
-- import Data.Set ((\\))
-- import Data.Map.Strict ((!))
-type Vec = V3 Integer
-data Planet = Planet { _pos :: Vec, _vel :: Vec} deriving (Show, Eq, Ord)
-type Planets = S.Set Planet
+-- data Vec3 = Vec3 (V3 Integer) deriving (Show, Eq, Ord)
+-- data Vec1 = Vec1 (V1 Integer) deriving (Show, Eq, Ord)
+class (Ord a) => NVec a where
+ (^+^^) :: a -> a -> a
+ (^-^^) :: a -> a -> a
+ nvZero :: a
+ nvSignum :: a -> a
+ nvAbsSum :: a -> Integer
+instance NVec (V1 Integer) where
+ x ^+^^ y = x ^+^ y
+ x ^-^^ y = x ^-^ y
+ nvZero = V1 0
+ nvSignum (V1 x) = V1 (signum x)
+ nvAbsSum (V1 x) = abs x
+instance NVec (V3 Integer) where
+ x ^+^^ y = x ^+^ y
+ x ^-^^ y = x ^-^ y
+ nvZero = V3 0 0 0
+ nvSignum (V3 x y z) = V3 (signum x) (signum y) (signum z)
+ nvAbsSum (V3 x y z) = (abs x) + (abs y) + (abs z)
+
+
+-- data Vec = Vec1 (V1 Integer) | Vec3 (V3 Integer)
+-- deriving (Show, Eq, Ord)
+-- data Planet1 = Planet { _pos :: (V1 Integer), _vel :: (V1 Integer)} deriving (Show, Eq, Ord)
+data Planet a = Planet { _pos :: a , _vel :: a} deriving (Show, Eq, Ord)
+-- type Planets1 = S.Set Planet1
+type Planets a = S.Set (Planet a)
main :: IO ()
main = do
- text <- TIO.readFile "data/advent12a.txt"
+ text <- TIO.readFile "data/advent12.txt"
let planetsT = successfulParse text
let planets = enplanet planetsT
print planets
print $ part1 planets
+ print $ part2 planets
+part1 :: Planets (V3 Integer) -> Integer
+part1 planets = systemEnergy $ head $ drop 1000 $ simulate planets
-part1 planets = take 12 $ simulate planets
+-- part2 :: Planets (V3 Integer) -> [Planet (V1 Integer)]
+part2 planets = take 10 $ simulate $ head planetDimensions -- take 10 $ simulate (head planetDimensions)
+ where planetDimensions = unzipPlanets planets
-enplanet = S.fromList . map (\p -> Planet {_pos = p, _vel = (V3 0 0 0)} )
+enplanet :: (NVec a) => [a] -> S.Set (Planet a)
+enplanet = S.fromList . map (\p -> Planet {_pos = p, _vel = nvZero} )
+-- enplanet (Vec3 p) = S.fromList . map (\p -> Planet {_pos = (Vec3 p), _vel = Vec3 (V3 0 0 0)} )
-_x (V3 x _ _) = x
-_y (V3 _ y _) = y
-_z (V3 _ _ z) = z
+-- _x (V3 x _ _) = x
+-- _y (V3 _ y _) = y
+-- _z (V3 _ _ z) = z
+unzipPlanets :: S.Set (Planet (V3 Integer)) -> [S.Set (Planet (V1 Integer))]
+unzipPlanets planets = dimensionSlice $ S.map unzipPlanet planets
-gravity (V3 x y z) = V3 (signum x) (signum y) (signum z)
+unzipPlanet :: Planet (V3 Integer) -> [Planet (V1 Integer)]
+unzipPlanet planet = map mkPlanet posVecs
+ where posVecs = unzipVec $ _pos planet
+ mkPlanet p = Planet {_pos = p, _vel = nvZero}
+unzipVec :: V3 Integer -> [V1 Integer]
+unzipVec (V3 x y z) = [V1 x, V1 y, V1 z]
+dimensionSlice :: (NVec a) => S.Set [Planet a] -> [S.Set (Planet a)]
+dimensionSlice slicedPlanets = [sliceDim d | d <- [0..2]]
+ where sliceDim d = S.map (!!d) slicedPlanets
+
+
+
+simulate :: (NVec a) => Planets a -> [Planets a]
simulate = iterate simulationStep
+countSimulate
+
+simulationStep :: (NVec a) => Planets a -> Planets a
simulationStep planets = planets''
where planets' = applyGravity planets
planets'' = applyVelocity planets'
+gravity :: (NVec a) => a -> a
+gravity v = nvSignum v
+
+applyGravity :: (NVec a) => Planets a -> Planets a
applyGravity planets = S.map (applyGravityHere planets) planets
+applyGravityHere :: (NVec a) => Planets a -> Planet a -> Planet a
applyGravityHere planets here = S.foldl' updateGravity here planets
+updateGravity :: (NVec a) => Planet a -> Planet a -> Planet a
updateGravity here there = here { _vel = vel'}
where vel = _vel here
- vel' = vel ^+^ gravity ((_pos there) ^-^ (_pos here))
-
+ vel' = vel ^+^^ gravity ((_pos there) ^-^^ (_pos here))
+applyVelocity :: (NVec a) => Planets a -> Planets a
applyVelocity = S.map applyVelocityHere
-applyVelocityHere here = here {_pos = (_pos here) ^+^ (_vel here)}
+applyVelocityHere :: (NVec a) => Planet a -> Planet a
+applyVelocityHere here = here {_pos = (_pos here) ^+^^ (_vel here)}
+
+
+
+
+-- absSum (Vec1 (V1 x)) = (abs x)
+-- absSum (Vec3 (V3 x y z)) = (abs x) + (abs y) + (abs z)
+
+potentalEnergy planet = nvAbsSum $ _pos planet
+kineticEnergy planet = nvAbsSum $ _vel planet
+totalEnergy planet = (potentalEnergy planet) * (kineticEnergy planet)
+
+systemEnergy = (S.foldl' (+) 0) . (S.map totalEnergy)
coordP = identifierP *> equalP *> signedInteger
-successfulParse :: Text -> [Vec]
+-- successfulParse :: Text -> [Vec]
+successfulParse :: Text -> [V3 Integer]
successfulParse input =
case parse planetsP "input" input of
Left _err -> [] -- TIO.putStr $ T.pack $ parseErrorPretty err