-In this session, you'll use a Raspberry Pi to program a Micro:bit, and the Microbit will control a NeoPixel strip and make it a one-dimensional firework.
+This project takes you through builidng and programming a "one dimensional firework". It uses two hardware platforms: a Microbit, and a Raspberry Pi Pico.
-# Connecting the Micro:bit and Neopixel strip
-* Connect the black lead on the Neopixel strip to the GND hole on the Microbit.
-* Connect the red lead on the Neopixel to the 3V hole on the Microbit.
-* Connect the white lead on the Neopixel to the 0 hole on the Microbit.
-* Use the USB cable to connect the Microbit to the Raspberry Pi
-
-# Starting the Mu editor
-Find the "Start" menu → Programming → mu
-Once you've opened Mu, press the Mode button and press "BBC micro:bit"
-
-# Program 1: launching the firework
-Type this program into the Mu editor. It will do the animation for a firework launching.
-
-Note that Python is really picky about
-* spacing and indentation
-* upper and lower case letters
-* round and square brackets
-* colons at the end of some lines
-* the difference between zero and oh, and one and ell.
-
-> [Program 1](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks1.py)
-
-When you've typed it in, press "Save" button to save your file then press the "Flash" button to put the program on the Microbit.
-
-When you press the A button on the Microbit, you should see a little light shoot along the strip.
-
-# Program 2: making the launch motion-sensitive
-Pressing the button is OK, but let's make the firework launch if you shake the Microbit.
-
-Make the changes indicated to your program. You don't need to type the '# Add this line' comments: that's just to show you what to do.
-
-> [Program 2](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks2.py)
-
-Again, save and flash the program. Now try shaking the Microbit and see if it launches a firework.
-
-# Program 3: Exploding fireworks
-Now to make the firework explode at the top!
-
-> [Program 3](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks3.py)
-
-Again, save and flash your program. You should now have explosions!
-
-# Program 4
-What you've got is OK, but let's add some animation to the explosion. Let's make it start small and rapidly grow, and then fade over a bit of time.
-
-> [Program 4](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks4.py)
-
-Again, save and flash the program. Cool animation!
-
-# Program 5: different colour explosions
-Always having the same colour explosion is a bit boring. Let's make every explosion a different colour.
-
-> [Program 5](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks5.py)
-
-Again, save and flash the program. Even cooler animation!
-
-# Program 6: speeding up the animation
-The animation's a bit slow. We can speed things up by only updating the pixels that change, rather than all of them.
-
-> [Program 6](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks6.py)
-
-# Program 7: Microbit display
-The Microbit has a small display. Let's use that to show the firework is ready.
-
-> [Program 7](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks7.py)
-
-# Program 8: Radio control
-The Micro:bit has a radio. Let's use that to make one firework (sometimes) set off another firework.
-
-> [Program 8](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks8.py)
\ No newline at end of file
+Look in the appropriate directory for full instructions.
+++ /dev/null
-from microbit import *
-import neopixel
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-
-while True:
- if button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- reset(np)
+++ /dev/null
-from microbit import *
-import neopixel
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-reset(np)
-last_gesture = accelerometer.current_gesture() # Add this line
-
-while True:
- gesture = accelerometer.current_gesture() # Add this line
- if gesture != last_gesture or button_a.is_pressed(): # Change this line
- # set off a firework
- shoot_firework(np)
- reset(np)
- last_gesture = gesture # Add this line
\ No newline at end of file
+++ /dev/null
-from microbit import *
-import neopixel
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-
-#########################################
-# Add this function
-def explode(pixels):
- initial_colour = (255, 128, 128)
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- pixels.show()
- sleep(500)
-# End of function to add
-#########################################
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- explode(np) # Add this line
- reset(np)
- last_gesture = gesture
+++ /dev/null
-from microbit import *
-import neopixel
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-#########################################
-# Add these functions
-def fade_all(pixels, fade_by=0.9):
- for i in range(NP_COUNT):
- fade(pixels, i, fade_by=fade_by)
- pixels.show()
-
-def fade(pixels, n, fade_by=0.9):
- r, g, b = pixels[n]
- pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
-# End of functions to add
-#########################################
-
-def explode(pixels):
- initial_colour = (255, 128, 128)
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- fade_all(pixels, fade_by=0.95) # Add this line
- # pixels.show() # Remove this line
- # time.sleep(0.5) # Remove this line
-
- for _ in range(30): # Add this line
- fade_all(pixels) # Add this line
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- explode(np)
- reset(np)
- last_gesture = gesture
\ No newline at end of file
+++ /dev/null
-from microbit import *
-import neopixel
-import random # Add this line
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-# Add this block
-FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
- , (255, 255, 128), (255, 128, 255), (128, 255, 255)
- ]
-
-def fade_all(pixels, fade_by=0.9):
- for i in range(NP_COUNT):
- fade(pixels, i, fade_by=fade_by)
- pixels.show()
-
-def fade(pixels, n, fade_by=0.9):
- r, g, b = pixels[n]
- pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
-
-def explode(pixels):
- initial_colour = random.choice(FIREWORK_COLOURS) # Change this line
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- fade_all(pixels, fade_by=0.95) # Add this line
-
- for _ in range(30):
- fade_all(pixels)
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- explode(np)
- reset(np)
- last_gesture = gesture
\ No newline at end of file
+++ /dev/null
-from microbit import *
-import neopixel
-import random
-
-NP_COUNT = 60
-BURST_SIZE = 10
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
- , (255, 255, 128), (255, 128, 255), (128, 255, 255)
- ]
-
-def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9): # Change this line
- for i in range(first, last): # Change this line
- fade(pixels, i, fade_by=fade_by)
- pixels.show()
-
-def fade(pixels, n, fade_by=0.9):
- r, g, b = pixels[n]
- pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
-
-def explode(pixels):
- initial_colour = random.choice(FIREWORK_COLOURS)
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- fade_all( pixels, fade_by=0.95 # Change this line
- , first=(NP_COUNT - BURST_SIZE - i) # Add this line
- , last= (NP_COUNT - BURST_SIZE + 1) # Add this line
- ) # Add this line
-
- for _ in range(30):
- fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE)) # Change this line
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
-
-def shoot_firework(pixels):
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- explode(np)
- reset(np)
- last_gesture = gesture
\ No newline at end of file
+++ /dev/null
-from microbit import *
-import neopixel
-import random
-
-NP_COUNT = 60
-BURST_SIZE = 10
-DISPLAY_ANIMATION_SPEED = 500 # Add this line
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
- , (255, 255, 128), (255, 128, 255), (128, 255, 255)
- ]
-
-def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9):
- for i in range(first, last):
- fade(pixels, i, fade_by=fade_by)
- pixels.show()
-
-def fade(pixels, n, fade_by=0.9):
- r, g, b = pixels[n]
- pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
-
-def explode(pixels):
- initial_colour = random.choice(FIREWORK_COLOURS)
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- fade_all( pixels, fade_by=0.95
- , first=(NP_COUNT - BURST_SIZE - i)
- , last= (NP_COUNT - BURST_SIZE + 1)
- )
-
- for _ in range(30):
- fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE))
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
- display.show(Image.DIAMOND) # Add this line
-
-
-def shoot_firework(pixels):
- display.show(Image.ARROW_S) # Add this line
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-reset(np)
-display_timer = 0 # Add this line
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- shoot_firework(np)
- explode(np)
- reset(np)
- last_gesture = gesture
-
- #########################################
- # Add these lines
- else:
- # animate the waiting
- display_timer = (display_timer + 1) % DISPLAY_ANIMATION_SPEED
- if display_timer > (DISPLAY_ANIMATION_SPEED / 2):
- display.show(Image.DIAMOND_SMALL)
- else:
- display.show(Image.DIAMOND)
- # End of lines to add
- #########################################
+++ /dev/null
-from microbit import *
-import neopixel
-import random
-import radio # Add this line
-
-NP_COUNT = 60
-BURST_SIZE = 10
-DISPLAY_ANIMATION_SPEED = 500
-
-np = neopixel.NeoPixel(pin0, NP_COUNT)
-
-radio.on() # Add this line
-
-BLUE = (0, 0, 64)
-RED = (64, 0, 0)
-OFF = (0, 0, 0)
-
-# Add this block
-FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
- , (255, 255, 128), (255, 128, 255), (128, 255, 255)
- ]
-
-def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9):
- for i in range(first, last):
- fade(pixels, i, fade_by=fade_by)
- pixels.show()
-
-def fade(pixels, n, fade_by=0.9):
- r, g, b = pixels[n]
- pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
-
-def explode(pixels):
- initial_colour = random.choice(FIREWORK_COLOURS)
-
- for i in range(BURST_SIZE):
- pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
- pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
- fade_all( pixels, fade_by=0.95
- , first=(NP_COUNT - BURST_SIZE - i)
- , last= (NP_COUNT - BURST_SIZE + 1)
- )
-
- for _ in range(30):
- fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE))
-
-def reset(pixels):
- for n in range(NP_COUNT):
- pixels[n] = OFF
- pixels[0] = BLUE
- np.show()
- display.show(Image.DIAMOND)
-
-
-def shoot_firework(pixels):
- display.show(Image.ARROW_S)
- for pixel in range(NP_COUNT - BURST_SIZE):
- pixels[pixel] = RED
- pixels.show()
- sleep(20)
- pixels[pixel] = OFF
- pixels.show()
-
-
-def all_firework():
- radio.send('fire') # Add this line
- shoot_firework(np)
- explode(np)
- reset(np)
-
-
-reset(np)
-display_timer = 0
-radio_timer = 0
-last_gesture = accelerometer.current_gesture()
-
-while True:
- gesture = accelerometer.current_gesture()
- if gesture != last_gesture or button_a.is_pressed():
- # set off a firework
- all_firework()
- last_gesture = gesture
- elif radio_timer > 0 and radio_timer == display_timer:
- all_firework()
- radio_timer = 0
- last_gesture = gesture
- else:
- # animate the waiting
- display_timer = (display_timer + 1) % DISPLAY_ANIMATION_SPEED
- if display_timer > (DISPLAY_ANIMATION_SPEED / 2):
- display.show(Image.DIAMOND_SMALL)
- else:
- display.show(Image.DIAMOND)
- received = radio.receive()
- if received == 'fire' and random.randrange(5) == 0:
- radio_timer = (display_timer + random.randint(50, 350)) % DISPLAY_ANIMATION_SPEED
--- /dev/null
+In this session, you'll use a Raspberry Pi to program a Micro:bit, and the Microbit will control a NeoPixel strip and make it a one-dimensional firework.
+
+# Connecting the Micro:bit and Neopixel strip
+* Connect the black lead on the Neopixel strip to the GND hole on the Microbit.
+* Connect the red lead on the Neopixel to the 3V hole on the Microbit.
+* Connect the white lead on the Neopixel to the 0 hole on the Microbit.
+* Use the USB cable to connect the Microbit to the Raspberry Pi
+
+# Starting the Mu editor
+Find the "Start" menu → Programming → mu
+Once you've opened Mu, press the Mode button and press "BBC micro:bit"
+
+# Program 1: launching the firework
+Type this program into the Mu editor. It will do the animation for a firework launching.
+
+Note that Python is really picky about
+* spacing and indentation
+* upper and lower case letters
+* round and square brackets
+* colons at the end of some lines
+* the difference between zero and oh, and one and ell.
+
+> [Program 1](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks1.py)
+
+When you've typed it in, press "Save" button to save your file then press the "Flash" button to put the program on the Microbit.
+
+When you press the A button on the Microbit, you should see a little light shoot along the strip.
+
+# Program 2: making the launch motion-sensitive
+Pressing the button is OK, but let's make the firework launch if you shake the Microbit.
+
+Make the changes indicated to your program. You don't need to type the '# Add this line' comments: that's just to show you what to do.
+
+> [Program 2](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks2.py)
+
+Again, save and flash the program. Now try shaking the Microbit and see if it launches a firework.
+
+# Program 3: Exploding fireworks
+Now to make the firework explode at the top!
+
+> [Program 3](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks3.py)
+
+Again, save and flash your program. You should now have explosions!
+
+# Program 4
+What you've got is OK, but let's add some animation to the explosion. Let's make it start small and rapidly grow, and then fade over a bit of time.
+
+> [Program 4](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks4.py)
+
+Again, save and flash the program. Cool animation!
+
+# Program 5: different colour explosions
+Always having the same colour explosion is a bit boring. Let's make every explosion a different colour.
+
+> [Program 5](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks5.py)
+
+Again, save and flash the program. Even cooler animation!
+
+# Program 6: speeding up the animation
+The animation's a bit slow. We can speed things up by only updating the pixels that change, rather than all of them.
+
+> [Program 6](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks6.py)
+
+# Program 7: Microbit display
+The Microbit has a small display. Let's use that to show the firework is ready.
+
+> [Program 7](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks7.py)
+
+# Program 8: Radio control
+The Micro:bit has a radio. Let's use that to make one firework (sometimes) set off another firework.
+
+> [Program 8](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks8.py)
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+
+while True:
+ if button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ reset(np)
--- /dev/null
+from microbit import *
+import neopixel
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+reset(np)
+last_gesture = accelerometer.current_gesture() # Add this line
+
+while True:
+ gesture = accelerometer.current_gesture() # Add this line
+ if gesture != last_gesture or button_a.is_pressed(): # Change this line
+ # set off a firework
+ shoot_firework(np)
+ reset(np)
+ last_gesture = gesture # Add this line
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+
+#########################################
+# Add this function
+def explode(pixels):
+ initial_colour = (255, 128, 128)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ pixels.show()
+ sleep(500)
+# End of function to add
+#########################################
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np) # Add this line
+ reset(np)
+ last_gesture = gesture
--- /dev/null
+from microbit import *
+import neopixel
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+#########################################
+# Add these functions
+def fade_all(pixels, fade_by=0.9):
+ for i in range(NP_COUNT):
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+# End of functions to add
+#########################################
+
+def explode(pixels):
+ initial_colour = (255, 128, 128)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all(pixels, fade_by=0.95) # Add this line
+ # pixels.show() # Remove this line
+ # time.sleep(0.5) # Remove this line
+
+ for _ in range(30): # Add this line
+ fade_all(pixels) # Add this line
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+ last_gesture = gesture
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+import random # Add this line
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+# Add this block
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(pixels, fade_by=0.9):
+ for i in range(NP_COUNT):
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+
+def explode(pixels):
+ initial_colour = random.choice(FIREWORK_COLOURS) # Change this line
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all(pixels, fade_by=0.95) # Add this line
+
+ for _ in range(30):
+ fade_all(pixels)
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+ last_gesture = gesture
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+import random
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9): # Change this line
+ for i in range(first, last): # Change this line
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+
+def explode(pixels):
+ initial_colour = random.choice(FIREWORK_COLOURS)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all( pixels, fade_by=0.95 # Change this line
+ , first=(NP_COUNT - BURST_SIZE - i) # Add this line
+ , last= (NP_COUNT - BURST_SIZE + 1) # Add this line
+ ) # Add this line
+
+ for _ in range(30):
+ fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE)) # Change this line
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+ last_gesture = gesture
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+import random
+
+NP_COUNT = 60
+BURST_SIZE = 10
+DISPLAY_ANIMATION_SPEED = 500 # Add this line
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9):
+ for i in range(first, last):
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+
+def explode(pixels):
+ initial_colour = random.choice(FIREWORK_COLOURS)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all( pixels, fade_by=0.95
+ , first=(NP_COUNT - BURST_SIZE - i)
+ , last= (NP_COUNT - BURST_SIZE + 1)
+ )
+
+ for _ in range(30):
+ fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE))
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+ display.show(Image.DIAMOND) # Add this line
+
+
+def shoot_firework(pixels):
+ display.show(Image.ARROW_S) # Add this line
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+reset(np)
+display_timer = 0 # Add this line
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+ last_gesture = gesture
+
+ #########################################
+ # Add these lines
+ else:
+ # animate the waiting
+ display_timer = (display_timer + 1) % DISPLAY_ANIMATION_SPEED
+ if display_timer > (DISPLAY_ANIMATION_SPEED / 2):
+ display.show(Image.DIAMOND_SMALL)
+ else:
+ display.show(Image.DIAMOND)
+ # End of lines to add
+ #########################################
--- /dev/null
+from microbit import *
+import neopixel
+import random
+import radio # Add this line
+
+NP_COUNT = 60
+BURST_SIZE = 10
+DISPLAY_ANIMATION_SPEED = 500
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+radio.on() # Add this line
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+# Add this block
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9):
+ for i in range(first, last):
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+
+def explode(pixels):
+ initial_colour = random.choice(FIREWORK_COLOURS)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all( pixels, fade_by=0.95
+ , first=(NP_COUNT - BURST_SIZE - i)
+ , last= (NP_COUNT - BURST_SIZE + 1)
+ )
+
+ for _ in range(30):
+ fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE))
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+ display.show(Image.DIAMOND)
+
+
+def shoot_firework(pixels):
+ display.show(Image.ARROW_S)
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ sleep(20)
+ pixels[pixel] = OFF
+ pixels.show()
+
+
+def all_firework():
+ radio.send('fire') # Add this line
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+
+
+reset(np)
+display_timer = 0
+radio_timer = 0
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ all_firework()
+ last_gesture = gesture
+ elif radio_timer > 0 and radio_timer == display_timer:
+ all_firework()
+ radio_timer = 0
+ last_gesture = gesture
+ else:
+ # animate the waiting
+ display_timer = (display_timer + 1) % DISPLAY_ANIMATION_SPEED
+ if display_timer > (DISPLAY_ANIMATION_SPEED / 2):
+ display.show(Image.DIAMOND_SMALL)
+ else:
+ display.show(Image.DIAMOND)
+ received = radio.receive()
+ if received == 'fire' and random.randrange(5) == 0:
+ radio_timer = (display_timer + random.randint(50, 350)) % DISPLAY_ANIMATION_SPEED
--- /dev/null
+from microbit import *
+import neopixel
+import random
+import time
+
+NP_COUNT = 60
+BURST_SIZE = 10
+DISPLAY_ANIMATION_SPEED = 500
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+GREEN = (0, 64, 0)
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(pixels, first=0, last=NP_COUNT, fade_by=0.9):
+ for i in range(first, last):
+ fade(pixels, i, fade_by=fade_by)
+ pixels.show()
+
+def fade(pixels, n, fade_by=0.9):
+ r, g, b = pixels[n]
+ pixels[n] = (int(r * fade_by), int(g * fade_by), int(b * fade_by))
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+ display.show(Image.DIAMOND)
+
+def shoot_firework(pixels):
+ display.show(Image.ARROW_S)
+ for pixel in range(NP_COUNT - BURST_SIZE):
+ pixels[pixel] = RED
+ pixels.show()
+ time.sleep(0.02)
+ pixels[pixel] = OFF
+ pixels.show()
+
+def explode(pixels):
+ initial_colour = random.choice(FIREWORK_COLOURS)
+
+ for i in range(BURST_SIZE):
+ pixels[NP_COUNT - BURST_SIZE + i] = initial_colour
+ pixels[NP_COUNT - BURST_SIZE - i] = initial_colour
+ fade_all( pixels, fade_by=0.95
+ , first=(NP_COUNT - BURST_SIZE - i)
+ , last= (NP_COUNT - BURST_SIZE + 1)
+ )
+ # fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE), fade_by=0.95)
+ # time.sleep(0.01)
+
+ for _ in range(30):
+ fade_all(pixels, first=(NP_COUNT - 2 * BURST_SIZE))
+ # time.sleep(0.05)
+
+reset(np)
+display_timer = 0
+
+last_gesture = accelerometer.current_gesture()
+
+while True:
+ gesture = accelerometer.current_gesture()
+ if gesture != last_gesture or button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ explode(np)
+ reset(np)
+ last_gesture = gesture
+ else:
+ # animate the waiting
+ display_timer = (display_timer + 1) % DISPLAY_ANIMATION_SPEED
+ if display_timer > (DISPLAY_ANIMATION_SPEED / 2):
+ display.show(Image.DIAMOND_SMALL)
+ else:
+ display.show(Image.DIAMOND)
+
+
+
+
+
+
\ No newline at end of file
--- /dev/null
+from microbit import *
+import neopixel
+
+NP_COUNT = 60
+BURST_SIZE = 10
+
+np = neopixel.NeoPixel(pin0, NP_COUNT)
+
+BLUE = (0, 0, 64)
+RED = (64, 0, 0)
+OFF = (0, 0, 0)
+
+
+def reset(pixels):
+ for n in range(NP_COUNT):
+ pixels[n] = OFF
+ pixels[0] = BLUE
+ np.show()
+
+def shoot_firework(pixels):
+ for pixel in range(NP_COUNT):
+ # pixels[pixel] = (32, 0, 32)
+ if pixel % 3 == 0:
+ pixels[pixel] = (32, 32, 0)
+ elif pixel % 3 == 2:
+ pixels[pixel] = (32, 0, 32)
+ else:
+ pixels[pixel] = (0, 32, 32)
+ pixels.show()
+ sleep(20)
+
+ #for pixel in range(NP_COUNT):
+ # pixels[pixel] = OFF
+ # pixels.show()
+
+
+reset(np)
+
+while True:
+ if button_a.is_pressed():
+ # set off a firework
+ shoot_firework(np)
+ # reset(np)
+ if button_b.is_pressed():
+ reset(np)
\ No newline at end of file
--- /dev/null
+In this session, you'll use a Raspberry Pi to control a NeoPixel strip and make it a one-dimensional firework.
+
+# Connecting the NeoPixel to the Pi
+
+1. Disconnect the Pi from the USB cable
+2. Connect the _red_ lead on the Neopixel to the _3V3_ pin on the breakout board
+3. Connect the _black_ lead on the Neopixel to the _GND_ pin on the breakout board
+4. Connect the _white_ lead on the Neopixel to pin _0_ on the breakout board
+5. Reconnect the USB cable
+
+# Flash the Pimoroini firmware
+
+Follow the [Pimoroni instructions](https://learn.pimoroni.com/article/getting-started-with-pico#installing-the-custom-firmware) . As of time of writing, I'm using [pico-v1.23.0-1-pimoroni-micropython.uf2](https://github.com/pimoroni/pimoroni-pico/releases)
+
+# Starting the Thonny editor
+
+Have it auto-detect the Pi.
+
+# Installing the Neopixel library
+
+Neopixels need a library to drive the Neopixels. I use "blaz-r"'s [pi_pico_neopixel](https://github.com/blaz-r/pi_pico_neopixel?tab=readme-ov-file) library. Download the `neopixels.py` file, open it in Thonny, then save it as `neopixels.py` on the Pi.
+
+See the [library documentation](https://github.com/blaz-r/pi_pico_neopixel/wiki/Library-methods-documentation) for other things it can do.
+
+
+# Program 1: launching the firework
+Type this program into the Thonny editor. It will do the animation for a firework launching.
+
+Note that Python is really picky about
+* spacing and indentation
+* upper and lower case letters
+* round and square brackets
+* colons at the end of some lines
+* the difference between zero and oh, and one and ell.
+
+> [Program 1](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/pi-pico-version/main1.py)
+
+When you've typed it in, "Save As…" the file to `main.py` on the Pi Pico. Then press the "Run" button to put the program on the Pi Pico.
+
+When you press the Y button on the Pico Explorer board, you should see a little light shoot along the strip.
+
+# Program 2: making the launch automatic
+Pressing the button is OK, but let's make the firework launch after a short delay.
+
+Make the changes indicated to your program. You don't need to type the '# Add this line' comments: that's just to show you what to do.
+
+> [Program 2](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks2.py)
+
+Again, save and flash the program. Now leave the button alone and see if it makes the firework launch by itself.
+
+# Program 3: Exploding fireworks
+Now to make the firework explode at the top!
+
+> [Program 3](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks3.py)
+
+Again, save and flash your program. You should now have explosions!
+
+# Program 4
+What you've got is OK, but let's add some animation to the explosion. Let's make it start small and rapidly grow, and then fade over a bit of time.
+
+> [Program 4](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks4.py)
+
+Again, save and flash the program. Cool animation!
+
+# Program 5: different colour explosions
+Always having the same colour explosion is a bit boring. Let's make every explosion a different colour.
+
+> [Program 5](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks5.py)
+
+Again, save and flash the program. Even cooler animation!
+
+# Program 6: speeding up the animation
+When real fireworks explode, the outer edge of the explosion is bright and the centre gets dimmer. Let's change the animation to do that.
+
+The animation's a bit slow. We can speed things up by only updating the pixels that change, rather than all of them.
+
+> [Program 6](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks6.py)
+
+# Program 7: Microbit display
+The Explorer has a small display. Let's use that to show a countdown.
+
+> [Program 7](https://github.com/NeilNjae/one-dimensional-fireworks/blob/master/fireworks7.py)
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+DISPLAY_ANIMATION_SPEED = 500 # Add this line
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+reset()
+
+while True:
+ if button_y.raw():
+ # set off a firework
+ shoot_firework()
+ reset()
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random # Add this line
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0: # Modify this line
+ # set off a firework
+ shoot_firework()
+ reset()
+ delay_timer = random.randint(50, 100) # Add this line
+ else: # Add this line
+ delay_timer -= 1 # Add this line
+ time.sleep(0.1) # Add this line
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random # Add this line
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+#########################################
+# Add this function
+def explode():
+ initial_colour = (255, 128, 128, 0)
+
+ for i in range(BURST_SIZE):
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE + i, initial_colour)
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE - i, initial_colour)
+ np.show()
+ time.sleep(5)
+# End of function to add
+#########################################
+
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0:
+ # set off a firework
+ shoot_firework()
+ explode() # Add this line
+ reset()
+ delay_timer = random.randint(50, 100)
+ else:
+ delay_timer -= 1
+ time.sleep(0.1)
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random # Add this line
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+#########################################
+# Add these functions
+def fade_all(fade_by=0.9):
+ for i in range(NEOPIXEL_LENGTH):
+ fade(i, fade_by=fade_by)
+ np.show()
+
+def fade(n, fade_by=0.9):
+ r, g, b, w = np.get_pixel(n)
+ np.set_pixel(n,
+ (int(r * fade_by), int(g * fade_by),
+ int(b * fade_by), int(w * fade_by)))
+# End of functions to add
+#########################################
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+def explode():
+ initial_colour = (255, 128, 128, 0)
+
+ for i in range(BURST_SIZE):
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE + i, initial_colour)
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE - i, initial_colour)
+ # np.show() # Remove this line
+ # time.sleep(5) # Remove this line
+ for _ in range(30): # Add this line
+ fade_all() # Add this line
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0:
+ # set off a firework
+ shoot_firework()
+ explode() # Add this line
+ reset()
+ delay_timer = random.randint(50, 100)
+ else:
+ delay_timer -= 1
+ time.sleep(0.1)
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random # Add this line
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+# Add this block
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(fade_by=0.9):
+ for i in range(NEOPIXEL_LENGTH):
+ fade(i, fade_by=fade_by)
+ np.show()
+
+def fade(n, fade_by=0.9):
+ r, g, b, w = np.get_pixel(n)
+ np.set_pixel(n,
+ (int(r * fade_by), int(g * fade_by),
+ int(b * fade_by), int(w * fade_by)))
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+def explode():
+ initial_colour = random.choice(FIREWORK_COLOURS) # Change this line
+
+ for i in range(BURST_SIZE):
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE + i, initial_colour)
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE - i, initial_colour)
+
+ for _ in range(30):
+ fade_all()
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0:
+ # set off a firework
+ shoot_firework()
+ explode() # Add this line
+ reset()
+ delay_timer = random.randint(50, 100)
+ else:
+ delay_timer -= 1
+ time.sleep(0.1)
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random # Add this line
+from pimoroni import Button
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(first=0, last=NEOPIXEL_LENGTH, fade_by=0.9): # Change this line
+ for i in range(NEOPIXEL_LENGTH):
+ fade(i, fade_by=fade_by)
+ np.show()
+
+def fade(n, fade_by=0.9):
+ r, g, b, w = np.get_pixel(n)
+ np.set_pixel(n,
+ (int(r * fade_by), int(g * fade_by),
+ int(b * fade_by), int(w * fade_by)))
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+def explode():
+ initial_colour = random.choice(FIREWORK_COLOURS) # Change this line
+
+ for i in range(BURST_SIZE):
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE + i, initial_colour)
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE - i, initial_colour)
+ fade_all( fade_by=0.95 # Add this line
+ , first=(NEOPIXEL_LENGTH - BURST_SIZE - i) # Add this line
+ , last= (NEOPIXEL_LENGTH - BURST_SIZE + i) # Add this line
+ ) # Add this line
+
+ for _ in range(30):
+ fade_all(first=(NEOPIXEL_LENGTH - 2 * BURST_SIZE)) # Change this line
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0:
+ # set off a firework
+ shoot_firework()
+ explode() # Add this line
+ reset()
+ delay_timer = random.randint(50, 100)
+ else:
+ delay_timer -= 1
+ time.sleep(0.1)
+
+
--- /dev/null
+from neopixel import Neopixel
+from machine import Pin
+import time
+import random
+from pimoroni import Button
+from picographics import PicoGraphics, DISPLAY_PICO_EXPLORER # Add this line
+
+NEOPIXEL_DATA_PIN = 0
+NEOPIXEL_LENGTH = 60
+
+BURST_SIZE = 10
+
+np = Neopixel(NEOPIXEL_LENGTH, 0, NEOPIXEL_DATA_PIN, "GRBW")
+
+button_y = Button(15)
+display = PicoGraphics(display=DISPLAY_PICO_EXPLORER) # Add this line
+WHITE_PEN = display.create_pen(255, 255, 255)
+BLACK_PEN = display.create_pen(0, 0, 0)
+RED_PEN = display.create_pen(255, 63, 63)
+display.set_font("sans")
+display.set_thickness(5)
+
+BLUE = (0, 0, 64, 0)
+RED = (64, 0, 0, 0)
+OFF = (0, 0, 0, 0)
+
+FIREWORK_COLOURS = [ (255, 128, 128), (128, 255, 128), (128, 128, 255)
+ , (255, 255, 128), (255, 128, 255), (128, 255, 255)
+ ]
+
+def fade_all(first=0, last=NEOPIXEL_LENGTH, fade_by=0.9): # Change this line
+ for i in range(NEOPIXEL_LENGTH):
+ fade(i, fade_by=fade_by)
+ np.show()
+
+def fade(n, fade_by=0.9):
+ r, g, b, w = np.get_pixel(n)
+ np.set_pixel(n,
+ (int(r * fade_by), int(g * fade_by),
+ int(b * fade_by), int(w * fade_by)))
+
+def reset():
+ for n in range(NEOPIXEL_LENGTH):
+ np.set_pixel(n, OFF)
+ np.set_pixel(0, BLUE)
+ np.show()
+
+def shoot_firework():
+ display.set_pen(BLACK_PEN) # Add these display lines
+ display.clear()
+ display.set_pen(RED_PEN)
+ display.text("Fire!", 0, 100, scale=4)
+ display.update()
+ for pixel in range(NEOPIXEL_LENGTH - BURST_SIZE):
+ np.set_pixel(pixel, RED)
+ np.show()
+ time.sleep(0.02)
+ np.set_pixel(pixel, OFF)
+ np.show()
+
+def explode():
+ initial_colour = random.choice(FIREWORK_COLOURS) # Change this line
+
+ for i in range(BURST_SIZE):
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE + i, initial_colour)
+ np.set_pixel(NEOPIXEL_LENGTH - BURST_SIZE - i, initial_colour)
+ fade_all( fade_by=0.95
+ , first=(NEOPIXEL_LENGTH - BURST_SIZE - i)
+ , last= (NEOPIXEL_LENGTH - BURST_SIZE + i)
+ )
+
+ for _ in range(30):
+ fade_all(first=(NEOPIXEL_LENGTH - 2 * BURST_SIZE))
+
+reset()
+
+delay_timer = 100 # Add this line
+
+while True:
+ if button_y.raw() or delay_timer <= 0:
+ # set off a firework
+ shoot_firework()
+ explode() # Add this line
+ reset()
+ delay_timer = random.randint(50, 100)
+ else:
+ delay_timer -= 1
+ display.set_pen(BLACK_PEN) # Add these display lines
+ display.clear()
+ display.set_pen(WHITE_PEN)
+ display.text(str(int(delay_timer / 10.0 + 0.5)), 40, 100, scale=5)
+ display.update()
+ time.sleep(0.1)
+
+