From: Neil Smith Date: Sat, 25 Dec 2021 22:16:37 +0000 (+0000) Subject: Done day 21 part 2 X-Git-Url: https://git.njae.me.uk/?a=commitdiff_plain;h=8307ab6717ea4ceaff6691cbc3fc5acf70335f79;p=advent-of-code-21.git Done day 21 part 2 --- diff --git a/advent-of-code21.cabal b/advent-of-code21.cabal index 121c742..b760b36 100644 --- a/advent-of-code21.cabal +++ b/advent-of-code21.cabal @@ -210,4 +210,4 @@ executable advent20 executable advent21 import: common-extensions, build-directives main-is: advent21/Main.hs - build-depends: text, attoparsec, mtl, containers, monad-loops + build-depends: text, attoparsec, containers, multiset diff --git a/advent21/Main.hs b/advent21/Main.hs index 5a76130..f187b98 100644 --- a/advent21/Main.hs +++ b/advent21/Main.hs @@ -1,8 +1,11 @@ -- Writeup at https://work.njae.me.uk/2021/12/23/advent-of-code-2021-day-20/ +import Debug.Trace + + import Data.Text () import qualified Data.Text.IO as TIO -import Data.Attoparsec.Text hiding (take, takeWhile, dropWhile) +import Data.Attoparsec.Text hiding (take, takeWhile) import Control.Applicative -- import Control.Monad.State.Strict @@ -13,19 +16,34 @@ import Control.Applicative import qualified Data.Map.Strict as M import Data.Map.Strict ((!)) +import Data.List +import qualified Data.MultiSet as MS data Player = Player1 | Player2 deriving (Eq, Ord, Show) data PlayerState = PlayerState { position :: Int , score :: Int - } deriving (Eq, Show) + } deriving (Eq, Ord, Show) data Game = Game { players :: M.Map Player PlayerState , current :: Player , rolls :: Int - } deriving (Eq, Show) + } deriving (Eq, Ord) + +type Games = MS.MultiSet Game +type Dice = MS.MultiSet Int +type Winners = MS.MultiSet Player + + +instance Show Game where + + show game = "{" ++ (showPlayer Player1) ++ (showActive) ++ (showPlayer Player2) ++ "}" + where showPlayer p = (show $ position $ (players game) ! p) ++ "," ++ (show $ score $ (players game) ! p) + showActive = if (current game) == Player1 then "<" else ">" + + -- type GameState = State Game @@ -35,32 +53,34 @@ main :: IO () main = do text <- TIO.readFile "data/advent21.txt" let game = successfulParse text - print game - print $ gameStep game - print $ take 8 $ iterate gameStep game - print $ finished game print $ part1 game - -- let (enhancement, image) = parse text - -- print $ part1 enhancement image - -- print $ part2 enhancement image + print $ part2 game part1 game = scoreGame finalGame - where finalGame = head $ dropWhile (not . finished) $ iterate gameStep game + where finalGame = head $ dropWhile (not . finished 1000) $ scanl' gameStep game detDice + detDice = map (\n -> sum ([d `mod1` 100 | d <- [n..(n+2)]]::[Int])) [1, 4..] + +part2 game = max (Player1 `MS.occur` winners) (Player2 `MS.occur` winners) + where games0 = MS.singleton game + winners0 = MS.empty + winners = nonDetGameSimulation 21 games0 diracDice winners0 -finished game = any (>= 1000) $ map score $ M.elems (players game) +finished :: Int -> Game -> Bool +finished threshold game = any (>= threshold) $ map score $ M.elems (players game) +scoreGame :: Game -> Int scoreGame game = (rolls game) * losingScore where losingScore = minimum $ map score $ M.elems (players game) +diracDice :: Dice +diracDice = MS.fromList [a + b + c | a <- [1..3], b <- [1..3], c <- [1..3]] -gameStep :: Game -> Game -gameStep game = game' - where rs = rolls game + 1 - theseRolls = [n `mod1` 100 | n <- [rs..(rs + 2)]] :: [Int] - activePlayer = (players game) ! (current game) +gameStep :: Game -> Int -> Game +gameStep game theseRolls = game' + where activePlayer = (players game) ! (current game) pos = position activePlayer sc = score activePlayer - pos' = (pos + (sum theseRolls)) `mod1` 10 + pos' = (pos + theseRolls) `mod1` 10 sc' = sc + pos' activePlayer' = PlayerState {position = pos', score = sc'} current' = nextPlayer (current game) @@ -70,8 +90,36 @@ gameStep game = game' , rolls = rolls game + 3 } - - +nonDetGameSimulation :: Int -> Games -> Dice -> Winners -> Winners +nonDetGameSimulation winThreshold games0 dice winners0 + -- | trace ((show games0) ++ "; " ++ (show winners0)) False = undefined + -- | trace (show winners0) False = undefined + | MS.null games0 = winners0 + | otherwise = nonDetGameSimulation winThreshold games dice winners + where games' = nonDetGameStep games0 dice + (winGames, games) = MS.partition (finished winThreshold) games' + p1Wins = MS.size $ MS.filter (\g -> current g == Player2) winGames + p2Wins = MS.size $ MS.filter (\g -> current g == Player1) winGames + winners = MS.insertMany Player2 p2Wins $ MS.insertMany Player1 p1Wins winners0 + +nonDetGameStep :: Games -> Dice -> Games +nonDetGameStep games dice = MS.foldOccur (nonDetGameStep1 dice) MS.empty games +-- nonDetGameStep games dice + -- | trace ("G0 >" ++ (show games) ++ "-" ++ (show dice)) False = undefined + -- | otherwise = MS.foldOccur (nonDetGameStep1 games) MS.empty dice + +nonDetGameStep1 :: Dice -> Game -> MS.Occur -> Games -> Games +nonDetGameStep1 dice game gnum acc = MS.foldOccur (nonDetGameStep2 game gnum) MS.empty dice +-- nonDetGameStep1 game dice dnum acc + -- | trace ("G1 >" ++ (show game) ++ "-" ++ (show dice) ++ ": " ++ (show gnum)) False = undefined + -- | otherwise = MS.foldOccur (nonDetGameStep2 dice dnum) acc game + +nonDetGameStep2 :: Game -> MS.Occur -> Int -> MS.Occur -> Games -> Games +nonDetGameStep2 game gnum roll dnum acc = MS.insertMany game' (gnum * dnum) acc +-- nonDetGameStep2 dice dnum game gnum acc + -- | trace ("G2 >" ++ (show game) ++ "-" ++ (show dice) ++ ": " ++ (show gnum) ++ "," ++ (show dnum)) False = undefined + -- | otherwise = MS.insertMany game' (gnum * dnum) acc + where game' = gameStep game roll nextPlayer :: Player -> Player @@ -81,6 +129,8 @@ nextPlayer Player2 = Player1 mod1 :: Int -> Int -> Int mod1 a b = ((a - 1) `mod` b) + 1 + + -- Parsing playerP = ("1" *> pure Player1) <|> ("2" *> pure Player2)