1 {-# LANGUAGE NegativeLiterals #-}
2 {-# LANGUAGE FlexibleContexts #-}
3 {-# LANGUAGE OverloadedStrings #-}
4 {-# LANGUAGE TypeFamilies #-}
5 {-# LANGUAGE BangPatterns #-}
7 import Data.Text (Text)
8 import qualified Data.Text as T
9 import qualified Data.Text.IO as TIO
11 import Text.Megaparsec hiding (State)
12 import qualified Text.Megaparsec.Lexer as L
13 import Text.Megaparsec.Text (Parser)
14 import qualified Control.Applicative as CA
16 -- import Data.Vector ((!), (//))
17 import qualified Data.Vector as V
21 import qualified Data.Set as S
24 type Vec = V.Vector Integer
26 data Particle = Particle
35 text <- TIO.readFile "data/advent20.txt"
36 let particles = successfulParse text
37 print $ part1 particles
38 print $ part2 500 particles
41 part1 :: [Particle] -> Int
42 part1 particles = head $ withMinX $ simulate particles
44 part2 :: Integer -> [Particle] -> Int
45 part2 n particles = length $ simulateC n particles
47 simulate :: [Particle] -> [Particle]
49 if all quiescent particles && length withMinXs == 1
51 else simulate (map step particles)
52 where withMinXs = withMinX particles
55 simulateC :: Integer -> [Particle] -> [Particle]
56 simulateC 0 particles = particles
57 simulateC t particles = simulateC (t - 1) (map step particles')
58 where particles' = removeColliders particles
61 step :: Particle -> Particle
62 step particle = particle {position = p', velocity = v'}
63 where pv' = V.zipWith3 updatePV (position particle) (velocity particle) (acceleration particle)
64 !(p', v') = V.unzip pv'
65 updatePV p v a = (p + v + a, v + a)
68 -- Checks whether a particle could ever get closer to the origin than it is now.
69 quiescent :: Particle -> Bool
70 quiescent particle = and qDimensions
71 where qDimensions = V.zipWith3 sameSigns (position particle) (velocity particle) (acceleration particle)
72 sameSigns !p !v !a = if a == 0 && v == 0
75 then signum p == signum v
76 else signum p == signum v && signum v == signum a
79 withMinX particles = minX `elemIndices` absXs
80 where absXs = map pAbsX particles
83 pAbsX :: Particle -> Integer
84 pAbsX particle = V.foldl1' (+) $ V.map abs (position particle)
88 removeColliders particles = particles'
89 where positions = map position particles
90 duplicatePositions = S.fromList $ concat $ filter (\g -> length g > 1) $ group $ sort positions
91 particles' = filter (\p -> not (S.member (position p) duplicatePositions)) particles
96 sc = L.space (skipSome spaceChar) CA.empty CA.empty
100 integer = lexeme L.integer
101 signedInteger = L.signed sc integer
104 separator = symbol ", "
107 particlesP = particleP `sepBy` space
108 particleP = particlify <$> (symbol "p=" *> vecP <* separator)
109 <*> (symbol "v=" *> vecP <* separator)
110 <*> (symbol "a=" *> vecP)
111 where particlify p v a = Particle {position = p, velocity = v, acceleration = a}
114 vecP = V.fromList <$> between (symbol "<") (symbol ">") (signedInteger `sepBy` comma)
117 successfulParse :: Text -> [Particle]
118 successfulParse input =
119 case parse particlesP "input" input of
120 Left _error -> [] -- TIO.putStr $ T.pack $ parseErrorPretty err
121 Right instructions -> instructions