From 658b037f5966c170bca661d19ed034a2d06567bc Mon Sep 17 00:00:00 2001 From: Neil Smith Date: Mon, 10 Dec 2018 14:33:46 +0000 Subject: [PATCH] Day 9 with pointed list --- advent-of-code.cabal | 10 +++++ src/advent09/advent09-pointlist.hs | 65 +++++------------------------- 2 files changed, 21 insertions(+), 54 deletions(-) diff --git a/advent-of-code.cabal b/advent-of-code.cabal index 2ccee5c..83c71a9 100644 --- a/advent-of-code.cabal +++ b/advent-of-code.cabal @@ -110,3 +110,13 @@ executable advent09 , text , megaparsec , containers + +executable advent09pl + hs-source-dirs: src/advent09 + main-is: advent09-pointlist.hs + default-language: Haskell2010 + build-depends: base >= 4.7 && < 5 + , text + , megaparsec + , containers + , pointedlist diff --git a/src/advent09/advent09-pointlist.hs b/src/advent09/advent09-pointlist.hs index 0cae08b..d551180 100644 --- a/src/advent09/advent09-pointlist.hs +++ b/src/advent09/advent09-pointlist.hs @@ -2,7 +2,7 @@ import Data.List -import Data.Foldable (toList) +import Data.Maybe (fromJust) import Data.Text (Text) import qualified Data.Text.IO as TIO @@ -17,38 +17,21 @@ import qualified Control.Applicative as CA -- import Data.Map.Strict ((!)) import qualified Data.Map.Strict as M -import qualified Data.Sequence as Q -import Data.Sequence ((<|), (|>), ViewL((:<)), ViewR((:>)) ) +import Data.List.PointedList (PointedList) +import qualified Data.List.PointedList.Circular as PL --- zipper of left, current, right -data Circle = Circle (Q.Seq Integer) Integer (Q.Seq Integer) deriving (Eq) +type Circle = PointedList Integer type Score = M.Map Integer Integer -- player -> score data Game = Game Circle Score deriving (Show, Eq) -instance Show Circle where - show (Circle left current right) = (showSide left) ++ " (" ++ (show current) ++ ") " ++ (showSide right) - where showSide s = intercalate " " $ map show $ toList s - main :: IO () main = do text <- TIO.readFile "data/advent09.txt" let (numberOfPlayers, numberOfMarbles) = successfulParse text - -- let numberOfPlayers = 10 - -- let numberOfMarbles = 1618 - -- print $ take 5 $ scanl (\c n -> insertAfter n $ stepClockwise c) (createCircle 0) [1..] - -- print $ playGame numberOfPlayers numberOfMarbles - -- print (let p = 10 ; m = 1618 in part1 p m) - -- print (let p = 13 ; m = 7999 in part1 p m) - -- print (let p = 17 ; m = 1104 in part1 p m) - -- print (let p = 21 ; m = 6111 in part1 p m) - -- print (let p = 30 ; m = 5807 in part1 p m) print $ part1 numberOfPlayers numberOfMarbles print $ part1 numberOfPlayers (numberOfMarbles * 100) - - -- putStrLn $ part1 schedule - -- print $ part2 schedule - +part1 :: Integer -> Integer -> Integer part1 players marbles = highScore $ playGame players marbles playGame :: Integer -> Integer -> Game @@ -62,43 +45,17 @@ createGame :: Game createGame = Game (createCircle 0) M.empty createCircle :: Integer -> Circle -createCircle current = Circle Q.empty current Q.empty - -currentMarble :: Circle -> Integer -currentMarble (Circle _ m _) = m - -stepClockwise :: Circle -> Circle -stepClockwise (Circle left current right) - | (Q.null left) && (Q.null right) = Circle left current right - | (Q.null right) = stepClockwise (Circle Q.empty current left) - | otherwise = Circle (left |> current) r rs - where (r :< rs) = Q.viewl right - -stepAntiClockwise :: Circle -> Circle -stepAntiClockwise (Circle left current right) - | (Q.null left) && (Q.null right) = Circle left current right - | (Q.null left) = stepAntiClockwise (Circle right current Q.empty) - | otherwise = Circle ls l (current <| right) - where (ls :> l) = Q.viewr left - -insertAfter :: Integer -> Circle -> Circle -insertAfter new (Circle left current right) = Circle (left |> current) new right - -removeCurrent :: Circle -> Circle -removeCurrent (Circle left _ right) - | Q.null right = Circle ls l Q.empty - | otherwise = Circle left r rs - where (l :< ls) = Q.viewl left - (r :< rs) = Q.viewl right +createCircle current = PL.singleton current + makeMove :: Game -> (Integer, Integer) -> Game makeMove (Game circle score) (player, marble) = if marble `mod` 23 == 0 - then let circle' = (iterate stepAntiClockwise circle) !! 7 - score' = updateScore score player (marble + (currentMarble circle')) - circle'' = removeCurrent circle' + then let circle' = (iterate PL.previous circle) !! 7 + score' = updateScore score player (marble + (PL._focus circle')) + circle'' = fromJust $ PL.deleteRight circle' in Game circle'' score' - else let circle' = insertAfter marble (stepClockwise circle) + else let circle' = PL.insertRight marble (PL.next circle) in Game circle' score updateScore :: Score -> Integer -> Integer -> Score -- 2.34.1