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8 <title>Class: Potential_player
</title>
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49 <div id="classHeader
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50 <table class="header-table
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51 <tr class="top-aligned-row
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52 <td><strong>Class</strong></td>
53 <td class="class-name-in-header
">Potential_player</td>
55 <tr class="top-aligned-row
">
56 <td><strong>In:</strong></td>
58 <a href="../files/lib/libpplayer_rb.html
">
65 <tr class="top-aligned-row
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66 <td><strong>Parent:</strong></td>
73 <!-- banner header -->
75 <div id="bodyContent
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79 <div id="contextContent
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81 <div id="description
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83 Play Trap the Cap by using potential fields. For each possible move,
84 calculate the field strength and pick the move with the lowest potential
92 <div id="method-list
">
93 <h3 class="section-bar
">Methods</h3>
95 <div class="name-list
">
96 <a href="#M000007
">best_move</a>
97 <a href="#M000006
">new</a>
98 <a href="#M000008
">score_position</a>
99 <a href="#M000009
">to_bitstring</a>
100 <a href="#M000010
">to_genome</a>
115 <div id="attribute-list
">
116 <h3 class="section-bar
">Attributes</h3>
118 <div class="name-list
">
120 <tr class="top-aligned-row context-row
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121 <td class="context-item-name
">base_pull</td>
122 <td class="context-item-value
"> [R] </td>
123 <td class="context-item-desc
"></td>
125 <tr class="top-aligned-row context-row
">
126 <td class="context-item-name
">capture_bonus</td>
127 <td class="context-item-value
"> [R] </td>
128 <td class="context-item-desc
"></td>
130 <tr class="top-aligned-row context-row
">
131 <td class="context-item-name
">enemy_pull</td>
132 <td class="context-item-value
"> [R] </td>
133 <td class="context-item-desc
"></td>
135 <tr class="top-aligned-row context-row
">
136 <td class="context-item-name
">friend_pull</td>
137 <td class="context-item-value
"> [R] </td>
138 <td class="context-item-desc
"></td>
140 <tr class="top-aligned-row context-row
">
141 <td class="context-item-name
">safe_bonus</td>
142 <td class="context-item-value
"> [R] </td>
143 <td class="context-item-desc
"></td>
151 <!-- if method_list -->
153 <h3 class="section-bar
">Public Class methods</h3>
155 <div id="method-M000006
" class="method-detail
">
156 <a name="M000006
"></a>
158 <div class="method-heading
">
159 <a href="Potential_player.src/M000006.html
" target="Code
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161 <span class="method-name
">new</span><span class="method-args
">(args, verbose = false)</span>
165 <div class="method-description
">
169 <h3 class="section-bar
">Public Instance methods</h3>
171 <div id="method-M000007
" class="method-detail
">
172 <a name="M000007
"></a>
174 <div class="method-heading
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175 <a href="Potential_player.src/M000007.html
" target="Code
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177 <span class="method-name
">best_move</span><span class="method-args
">(game, die_result)</span>
181 <div class="method-description
">
183 Find the best move of the possible ones
188 <div id="method-M000008
" class="method-detail
">
189 <a name="M000008
"></a>
191 <div class="method-heading
">
192 <a href="Potential_player.src/M000008.html
" target="Code
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194 <span class="method-name
">score_position</span><span class="method-args
">(game, player)</span>
198 <div class="method-description
">
200 Calculate the potential score of a position for a given player
205 <div id="method-M000009
" class="method-detail
">
206 <a name="M000009
"></a>
208 <div class="method-heading
">
209 <a href="Potential_player.src/M000009.html
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211 <span class="method-name
">to_bitstring</span><span class="method-args
">()</span>
215 <div class="method-description
">
217 Convert a player to a bitstring
222 <div id="method-M000010
" class="method-detail
">
223 <a name="M000010
"></a>
225 <div class="method-heading
">
226 <a href="Potential_player.src/M000010.html
" target="Code
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228 <span class="method-name
">to_genome</span><span class="method-args
">()</span>
232 <div class="method-description
">
234 Convert a player to a genome
246 <div id="validator-badges
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247 <p><small><a href="http://validator.w3.org/check/referer
">[Validate]</a></small></p>