Cached player state
[menace.git] / nim-trinket / main.py
1 from menace import *
2 import pprint
3 import random
4
5 pp = pprint.PrettyPrinter()
6
7 p1 = new_menace()
8 p2 = new_menace()
9
10 train_players(p1, p2)
11
12 pp.pprint(p1)
13 # pp.pprint(p2)
14
15 ph = new_human()
16
17 game_with_players(p1, ph, report_result_for=ph)
18
19
20