if vertex_block.nil?
dot << v.to_dot(vertex_args)
else
- dot << v.do_dot(&vertex_block)
+ dot << v.to_dot(&vertex_block)
end
dot << "\n"
end
if edge_block.nil?
dot << e.to_dot(edge_args)
else
- dot << e.do_dot(&lambda {edge_block})
+ dot << e.to_dot(&edge_block)
end
dot << "\n"
end