Formatting
[pi-music.git] / glove.py
index ec8dd5d7f45743f4fadf3bb78d85cf8af5b75aae..b2f2075aedd0221278856edaad8e1856933b97d1 100644 (file)
--- a/glove.py
+++ b/glove.py
@@ -1,62 +1,29 @@
 import pygame
 import RPi.GPIO as gpio
-import time
-import logging
-
-logger = logging.getLogger(__name__)
-loggerFileHandler = logging.FileHandler('glove.log')
-loggerFileHandlerFormatter = logging.Formatter('%(asctime)s %(levelname)-8s  %(message)s')
-loggerFileHandler.setFormatter(loggerFileHandlerFormatter)
-logger.addHandler(loggerFileHandler)
-logger.setLevel(logging.WARNING)
-logger.setLevel(logging.INFO)
 
+gpio.setmode(gpio.BCM)
+pins = [25, 24, 18, 22]
 
 guitars = ['sounds/guitar1.wav',
            'sounds/guitar2.wav',
            'sounds/guitar3.wav',
-           'sounds/guitar4.wav',
-           'sounds/guitar5.wav']
-
-pins = [25, 24, 18, 22]
-pins = [25]
+           'sounds/guitar4.wav']
 
 pygame.mixer.init()
-sounds = [pygame.mixer.Sound(g) for g in guitars]
-
-gpio.setmode(gpio.BCM)
-for pin in pins:
-    gpio.setup(pin, gpio.IN)
-
-last_states = [gpio.input(p) for p in pins]
-these_states = list(last_states)
 
+sounds = {}
+for pin, wav in zip(pins, guitars):
+    sounds[pin] = pygame.mixer.Sound(wav)
 
 def handle_sound(pin):
-    if gpio.input(pin):
-        sounds[pins.index(pin)].play()
-        logger.info("Started playing {0}".format(pins.index(pin)))
+    if not gpio.input(pin):
+        sounds[pin].play()
     else:
-        sounds[pins.index(pin)].stop()
-        logger.info("Stopped playing {0}".format(pins.index(pin)))
-
+        sounds[pin].stop()
 
 for pin in pins:
+    gpio.setup(pin, gpio.IN)
     gpio.add_event_detect(pin, gpio.BOTH, callback=handle_sound, bouncetime=200)
-#    gpio.add_event_detect(pin, gpio.FALLING, callback=stop_sound, bouncetime=100)
 
 while True:
     pass
-
-#while True:
-#    these_states = [gpio.input(p) for p in pins]
-#    logger.debug("These: {0}, Last: {1}".format(these_states, last_states))
-#    for i in range(len(pins)):
-#        if these_states[i] and not last_states[i]:
-#            sounds[i].play()
-#            last_states[i] = these_states[i]
-#            logger.info("Started playing {0}".format(i))
-#        if not these_states[i] and last_states[i]:
-#            sounds[i].stop()
-#            last_states[i] = these_states[i]
-#            logger.info("Stopped playing {0}".format(i))