'sounds/guitar4.wav',
'sounds/guitar5.wav']
-pins = [25, 24, 18, 22]
-pins = [25]
-
pygame.mixer.init()
sounds = [pygame.mixer.Sound(g) for g in guitars]
-gpio.setmode(gpio.BCM)
-for pin in pins:
- gpio.setup(pin, gpio.IN)
-
-last_states = [gpio.input(p) for p in pins]
-these_states = list(last_states)
-
-
def handle_sound(pin):
- if gpio.input(pin):
+ if not gpio.input(pin):
sounds[pins.index(pin)].play()
logger.info("Started playing {0}".format(pins.index(pin)))
else:
sounds[pins.index(pin)].stop()
logger.info("Stopped playing {0}".format(pins.index(pin)))
+gpio.setmode(gpio.BCM)
+pins = [25, 24, 18, 22]
+# pins = [25]
for pin in pins:
+ gpio.setup(pin, gpio.IN)
gpio.add_event_detect(pin, gpio.BOTH, callback=handle_sound, bouncetime=200)
-# gpio.add_event_detect(pin, gpio.FALLING, callback=stop_sound, bouncetime=100)
while True:
pass
-
-#while True:
-# these_states = [gpio.input(p) for p in pins]
-# logger.debug("These: {0}, Last: {1}".format(these_states, last_states))
-# for i in range(len(pins)):
-# if these_states[i] and not last_states[i]:
-# sounds[i].play()
-# last_states[i] = these_states[i]
-# logger.info("Started playing {0}".format(i))
-# if not these_states[i] and last_states[i]:
-# sounds[i].stop()
-# last_states[i] = these_states[i]
-# logger.info("Stopped playing {0}".format(i))