def connection_at(vertex)
self.connections.find {|c| c.end.equal? vertex}
end
+
+ # Return the vertex at the other end of the one given.
+ # Self-loops should still return the vertex
+ def other_end(vertex)
+ if self.vertices[0] == vertex
+ self.vertices[1]
+ else
+ self.vertices[0]
+ end
+ end
+
+ def to_s
+ '<E: ' + self.type.to_s + ' [' + self.vertices.map {|n| n.to_s}.join(', ') + '] >'
+ end
end
# A connection between an Edge and a Vertex.The connection can have arbitrary attributes,
# Connects two vertices, creating and storing a new edge
# Also adds the vertices, unless they're already in the graph
- def connect(vertex1, vertex2)
+ def connect(vertex1, vertex2, edge_attributes = {})
self.vertices << vertex1 unless self.vertices.include? vertex1
self.vertices << vertex2 unless self.vertices.include? vertex2
- edge = Edge.new
+ edge = Edge.new(edge_attributes)
self.edges << edge
edge << vertex1 << vertex2
end
self.edges.each do |e1|
e1_vertices = e1.vertices
other.edges.each do |e2|
- e2_vertices = e2.vertices
- source = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[0] and v.g2_vertex == e2_vertices[0]}
- destination = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[1] and v.g2_vertex == e2_vertices[1]}
- product_graph.connect source, destination
- source = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[0] and v.g2_vertex == e2_vertices[1]}
- destination = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[1] and v.g2_vertex == e2_vertices[0]}
- product_graph.connect source, destination
+ if e1.type == e2.type
+ e2_vertices = e2.vertices
+ source = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[0] and v.g2_vertex == e2_vertices[0]}
+ destination = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[1] and v.g2_vertex == e2_vertices[1]}
+ product_graph.connect source, destination
+ source = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[0] and v.g2_vertex == e2_vertices[1]}
+ destination = product_graph.vertices.find {|v| v.g1_vertex == e1_vertices[1] and v.g2_vertex == e2_vertices[0]}
+ product_graph.connect source, destination
+ end
end
end
+ product_graph.vertices.reject! {|v| v.neighbours.empty?}
product_graph
end
iteration = 1
residual = max_residual + 1
while residual > max_residual and iteration <= max_iterations
+# puts "Starting iteration #{iteration}"
self.vertices.each do |v|
v.last_similarity = v.similarity
end
self.vertices.each do |v|
- n = v.neighbours.length
- v.neighbours.each do |neighbour|
- neighbour.similarity += v.last_similarity / n
- end
+# puts "Processing vertex #{v.name}"
+ edge_groups = v.edges.group_by {|e| e.type }
+# puts " Edge groups {#{edge_groups.keys.map {|t| t.to_s + ' => {' + edge_groups[t].map {|e| e.to_s}.join(', ')}.join('; ')}}"
+ edge_groups.each do |type, edges|
+# puts " Processing group type #{type}"
+ n = edges.length
+ edges.each do |e|
+ e.other_end(v).similarity += v.last_similarity / n
+ end
+ end
end
- max_similarity = vertices.max {|v, w| v.similarity <=> w.similarity}.similarity
+# self.vertices.each do |v|
+# n = v.neighbours.length
+# v.neighbours.each do |neighbour|
+# neighbour.similarity += v.last_similarity / n
+# end
+# end
+ max_similarity = vertices.map {|v| v.similarity}.max
self.vertices.each do |v|
v.similarity = v.similarity / max_similarity
end
residual = Math.sqrt(self.vertices.reduce(0) {|a, v| a += (v.similarity - v.last_similarity) ** 2})
+# puts "Residual = #{residual.round(3)}, sims = #{self.vertices.map {|v| v.name + " = " + v.similarity.round(2).to_s}}"
iteration += 1
end
# Connect this vertex to another, creating an Edge to do so, and returning
# the Edge
- def connect(other)
- e = Edge.new
+ def connect(other, edge_attributes = {})
+ e = Edge.new edge_attributes
e << self << other
# self.edges << e
# other.edges << e unless self === other
e.vertices.drop_while {|v| v != self}[1..-1]}.flatten
end
+ def to_s
+ '<V: ' + self.name + '>'
+ end
+
end
end
e.value3.should == :v3
e.value4.should be_nil
end
-
end # #initialize
describe "adds attribues" do
describe "#<<" do
it "adds a new vertex to an edge (with a connection)" do
e.connections.should be_empty
- v1 = Vertex.new
- v2 = Vertex.new
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
e << v1
e.should have(1).connections
e.should have(1).vertices
it "adds several vertices to an edge" do
e.connections.should be_empty
- v1 = Vertex.new
- v2 = Vertex.new
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
e << v1 << v2
e.vertices.should include(v1)
e.vertices.should include(v2)
describe "connection_at" do
it "returns the connection that links to a vertex" do
e.connections.should be_empty
- v1 = Vertex.new
- v2 = Vertex.new
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
e << v1 << v2
e.connection_at(v1).end.should be v1
it "returns nil if there is no connection to that vertex" do
e.connections.should be_empty
- v1 = Vertex.new
- v2 = Vertex.new
- v3 = Vertex.new
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
+ v3 = Vertex.new :name => :v3
e << v1 << v2
e.connection_at(v3).should be nil
it "returns the vertex for a self-loop" do
e.connections.should be_empty
- v1 = Vertex.new
+ v1 = Vertex.new :name => :v1
e << v1 << v1
e.connection_at(v1).end.should be v1
end
-
-
end # #connection_at
+
+ describe "other_end" do
+ it "returns the vertex at the other end of the given one" do
+ e.connections.should be_empty
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
+ e << v1 << v2
+
+ e.other_end(v1).should be v2
+ e.other_end(v2).should be v1
+ end
+
+ it "returns the same vertex in a self-loop" do
+ e.connections.should be_empty
+ v1 = Vertex.new :name => :v1
+ e << v1 << v1
+
+ e.other_end(v1).should be v1
+ end
+
+ it "returns one of the connected edges if given a vertex not connected to it" do
+ e.connections.should be_empty
+ v1 = Vertex.new :name => :v1
+ v2 = Vertex.new :name => :v2
+ v3 = Vertex.new :name => :v3
+ e << v1 << v2
+
+ [v1, v2].should include e.other_end(v3)
+ end
+
+ it "returns nil if it can't return something sensible" do
+ v1 = Vertex.new :name => :v1
+ e.other_end(v1).should be_nil
+ e << v1
+ e.other_end(v1).should be_nil
+ end
+ end # other_end
end # Edge
describe Connection do
end # #initialize
- describe "adds attribues" do
+ describe "adds attributes" do
it "adds then reports arbitrary attributes" do
g.score = 15
g.score.should == 15
g.vertices.should include(v2)
g.should have(1).edges
end
+
+ it "adds and records an edge with attributes between vertices" do
+ g.vertices.should be_empty
+ g.edges.should be_empty
+ v1 = Vertex.new(:name => :v1)
+ v2 = Vertex.new(:name => :v2)
+ g.connect(v1, v2, :type => :edge_type)
+
+ g.should have(2).vertices
+ g.vertices.should include(v1)
+ g.vertices.should include(v2)
+ g.should have(1).edges
+ g.edges[0].type.should == :edge_type
+ end
end # #connect
describe "product" do
g2 << g2v1
product = g1.product g2
- product.should have(1).vertices
- product.vertices.first.g1_vertex.should == g1v1
- product.vertices.first.g2_vertex.should == g2v1
+ product.vertices.should be_empty
+ #product.vertices.first.g1_vertex.should == g1v1
+ #product.vertices.first.g2_vertex.should == g2v1
product.edges.should be_empty
end
end
it "finds a product graph of not-quite-simple graph" do
+ g1 = Graph.new
+ g2 = Graph.new
+ g1v1 = Vertex.new(:name => :g1v1)
+ g1v2 = Vertex.new(:name => :g1v2)
+ g1v3 = Vertex.new(:name => :g1v3)
+ g1.connect(g1v1, g1v2)
+ g1.connect(g1v2, g1v3)
+ g2v1 = Vertex.new(:name => :g2v1)
+ g2v2 = Vertex.new(:name => :g2v2)
+ g2v3 = Vertex.new(:name => :g2v3)
+ g2.connect(g2v1, g2v2)
+ g2.connect(g2v2, g2v3)
+ pg = g1.product g2
+
+ pg.should have(9).vertices
+ pg.should have(8).edges
+ end
+
+ it "finds a product graph of a simple graph with edge types" do
+ g1 = Graph.new
+ g2 = Graph.new
+ g1v1 = Vertex.new(:name => :g1v1)
+ g1v2 = Vertex.new(:name => :g1v2)
+ g1v3 = Vertex.new(:name => :g1v3)
+ g1.connect(g1v1, g1v2, :type => :t1)
+ g1.connect(g1v2, g1v3, :type => :t2)
+ g2v1 = Vertex.new(:name => :g2v1)
+ g2v2 = Vertex.new(:name => :g2v2)
+ g2v3 = Vertex.new(:name => :g2v3)
+ g2.connect(g2v1, g2v2, :type => :t1)
+ g2.connect(g2v2, g2v3, :type => :t2)
+ pg = g1.product g2
+
+ pg.should have(7).vertices
+ pg.should have(4).edges
+ end
+
+ it "finds a product graph of the example graph from paper" do
+ pending "implementation of directed graphs as operands of the product graph"
+ g1 = Graph.new
+ g2 = Graph.new
+ a = Vertex.new(:name => :a)
+ a1 = Vertex.new(:name => :a1)
+ a2 = Vertex.new(:name => :a2)
+ g1.connect(a, a1, :type => :l1)
+ g1.connect(a, a2, :type => :l1)
+ g1.connect(a1, a2, :type => :l2)
+ b = Vertex.new(:name => :b)
+ b1 = Vertex.new(:name => :b1)
+ b2 = Vertex.new(:name => :b2)
+ g2.connect(b, b1, :type => :l1)
+ g2.connect(b, b2, :type => :l2)
+ g2.connect(b1, b2, :type => :l2)
+ pg = g1.product g2
+
+ pg.should have(4).edges
+ pg.should have(6).vertices
end
- end
+
+ end #product
describe "initial_similarity" do
before(:each) do
end
end
- end
+ end #initial similarity
describe "similarity flood" do
- it "similarity floods a graph of two nodes" do
- g1 = Graph.new
- g2 = Graph.new
- g1v1 = Vertex.new(:name => :g1v1)
- g1v2 = Vertex.new(:name => :g1v2)
- g1.connect(g1v1, g1v2)
- g2v1 = Vertex.new(:name => :g2v1)
- g2v2 = Vertex.new(:name => :g2v2)
- g2.connect(g2v1, g2v2)
- pg = g1.product g2
+ it "similarity floods a graph of two nodes" do
+ g1 = Graph.new
+ g2 = Graph.new
+ g1v1 = Vertex.new(:name => :g1v1)
+ g1v2 = Vertex.new(:name => :g1v2)
+ g1.connect(g1v1, g1v2)
+ g2v1 = Vertex.new(:name => :g2v1)
+ g2v2 = Vertex.new(:name => :g2v2)
+ g2.connect(g2v1, g2v2)
+ pg = g1.product g2
- pg.initial_similarity
- pg.similarity_flood
- pg.vertices.each do |v|
- v.similarity.should be_within(0.001).of(1.0)
- end
+ pg.initial_similarity
+ pg.similarity_flood
+ pg.vertices.each do |v|
+ v.similarity.should be_within(0.001).of(1.0)
end
+ end
- it "similarity floods a graph of three nodes, a -- b -- c" do
+ it "similarity floods a graph of three nodes, a -- b -- c" do
+ g1 = Graph.new
+ g2 = Graph.new
+ g1v1 = Vertex.new(:name => :g1v1)
+ g1v2 = Vertex.new(:name => :g1v2)
+ g1v3 = Vertex.new(:name => :g1v3)
+ g1.connect(g1v1, g1v2, :type => :t1)
+ g1.connect(g1v2, g1v3, :type => :t2)
+ g2v1 = Vertex.new(:name => :g2v1)
+ g2v2 = Vertex.new(:name => :g2v2)
+ g2v3 = Vertex.new(:name => :g2v3)
+ g2.connect(g2v1, g2v2, :type => :t1)
+ g2.connect(g2v2, g2v3, :type => :t2)
+ pg = g1.product g2
+
+ pg.initial_similarity
+ pg.similarity_flood
+ expected_similarities = {
+ "g1v1:g2v1" => 0.5,
+ "g1v1:g2v2" => 0.6666666666666666,
+ "g1v2:g2v1" => 0.6666666666666666,
+ "g1v2:g2v2" => 1.0,
+ "g1v2:g2v3" => 0.6666666666666666,
+ "g1v3:g2v2" => 0.6666666666666666,
+ "g1v3:g2v3" => 0.5}
+ pg.vertices.each do |v|
+ name = v.g1_vertex.name.to_s + ':' + v.g2_vertex.name.to_s
+ v.similarity.should be_within(0.001).of(expected_similarities[name])
end
+ end
- it "simialrity floods a sample graph" do
+ it "simialrity floods the sample graph from the paper" do
+ pg = Graph.new
+ ab = Vertex.new(:name => "a:b")
+ a1b1 = Vertex.new(:name => "a1:b1")
+ a2b1 = Vertex.new(:name => "a2:b1")
+ a1b2 = Vertex.new(:name => "a1:b2")
+ a1b = Vertex.new(:name => "a1:b")
+ a2b2 = Vertex.new(:name => "a2:b2")
+ pg.connect(ab, a1b1, :type => :l1)
+ pg.connect(ab, a2b1, :type => :l1)
+ pg.connect(a2b1, a1b2, :type => :l2)
+ pg.connect(a1b, a2b2, :type => :l2)
+ pg.initial_similarity
+ pg.similarity_flood
+
+ expected_similarities = {
+ "a:b" => 1.0,
+ "a2:b1" => 0.92,
+ "a1:b2" => 0.71,
+ "a1:b1" => 0.38,
+ "a1:b" => 0.0,
+ "a2:b2" => 0.0}
+ pg.vertices.each do |v|
+ v.similarity.should be_within(0.02).of(expected_similarities[v.name])
end
- end
+ end
+ end # similarity_flood
end
end
e.vertices.should include(v)
e.vertices.should include(v1)
- e.should have(2).connections
+ e.should have(2).connections
end
+ it "connects two vertices by an edge with attributes" do
+ v1 = Vertex.new
+ v1.id = :v1
+ e = v.connect(v1, {:type => :edge_type})
+ e.type.should == :edge_type
+ end
+
it "creates a self-connection" do
e = v.connect v
e.should have(2).connections
end
+ it "creates a self-connection with an edge with attributes" do
+ e = v.connect(v, {:type => :edge_type})
+ e.type.should == :edge_type
+ end
+
end # #connect
describe "#neighbours" do