import pygame
import RPi.GPIO as gpio
-import time
import logging
logger = logging.getLogger(__name__)
logger.setLevel(logging.WARNING)
logger.setLevel(logging.INFO)
+gpio.setmode(gpio.BCM)
+pins = [25, 24, 18, 22]
+# pins = [25]
guitars = ['sounds/guitar1.wav',
'sounds/guitar2.wav',
'sounds/guitar5.wav']
pygame.mixer.init()
-sounds = [pygame.mixer.Sound(g) for g in guitars]
-#for s in sounds:
-# s.play()
-# time.sleep(0.5)
-#time.sleep(2)
+sounds = {}
+for pin, wav in zip(pins, guitars):
+ sounds[pin] = pygame.mixer.Sound(wav)
-gpio.setmode(gpio.BCM)
-gpio.setup(25, gpio.IN)
+def handle_sound(pin):
+ if not gpio.input(pin):
+ sounds[pin].play()
+ logger.info("Started playing {0}".format(pins.index(pin)))
+ else:
+ sounds[pin].stop()
+ logger.info("Stopped playing {0}".format(pins.index(pin)))
-last_switch = gpio.LOW
+for pin in pins:
+ gpio.setup(pin, gpio.IN)
+ gpio.add_event_detect(pin, gpio.BOTH, callback=handle_sound, bouncetime=200)
while True:
- this_switch = gpio.input(25)
- logger.debug("This: {0}, Last: {1}".format(this_switch, last_switch))
- if this_switch and not last_switch:
- sounds[0].play()
- last_switch = this_switch
- logger.info("Started playing")
- if not this_switch and last_switch:
- sounds[0].stop()
- last_switch = this_switch
- logger.info("Stopped playing")
+ pass