Fixed typo
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15 Oh, hello! Funny seeing you here.
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17 I appreciate your enthusiasm, but you aren't going to find much down here.
18 There certainly aren't clues to any of the puzzles. You do risk spoiling a few
19 surprises for yourself, though. Best to play the normal way and discover
20 everything as it was intended, I think. The best surprises don't even appear
21 in the source until you unlock them for real.
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23 Please be careful with automated requests; I'm not Google, and I can only take
24 so much traffic. Please be considerate so that everyone gets to play.
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26 If you're curious about how Advent of Code works, it's running on some custom
27 Perl code. Other than a few integrations (auth, analytics, ads, social media),
28 I built the whole thing myself, including the design, animations, prose, and
29 all of the puzzles.
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31 The puzzles probably took the longest; the easiest ones were around 45 minutes
32 each, but the harder ones took 2-3 hours, some even longer than that. A lot of
33 effort went into building this thing - I hope you're enjoying playing it as
34 much as I enjoyed making it for you!
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36 If you'd like to hang out, I'm @ericwastl on Twitter.
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38 - Eric Wastl
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90 <body>
91 <header><h1><a href="/">Advent of Code</a></h1><div class="user">Neil Smith <span class="star-count">46*</span></div><nav><ul><li><a href="/about">[About]</a></li><li><a href="/stats">[Stats]</a></li><li><a href="/leaderboard">[Leaderboard]</a></li><li><a href="/settings">[Settings]</a></li><li><a href="/auth/logout">[Log out]</a></li></ul></nav></header>
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105 <main>
106 <article class="day-desc"><h2>--- Day 23: Opening the Turing Lock ---</h2><p>Little Jane Marie just got her very first computer for Christmas from some <span title="Definitely not Wintermute.">unknown benefactor</span>. It comes with instructions and an example program, but the computer itself seems to be malfunctioning. She's curious what the program does, and would like you to help her run it.</p>
107 <p>The manual explains that the computer supports two <a href="https://en.wikipedia.org/wiki/Processor_register">registers</a> and six <a href="https://en.wikipedia.org/wiki/Instruction_set">instructions</a> (truly, it goes on to remind the reader, a state-of-the-art technology). The registers are named <code>a</code> and <code>b</code>, can hold any <a href="https://en.wikipedia.org/wiki/Natural_number">non-negative integer</a>, and begin with a value of <code>0</code>. The instructions are as follows:</p>
108 <ul>
109 <li><code>hlf r</code> sets register <code>r</code> to <em>half</em> its current value, then continues with the next instruction.</li>
110 <li><code>tpl r</code> sets register <code>r</code> to <em>triple</em> its current value, then continues with the next instruction.</li>
111 <li><code>inc r</code> <em>increments</em> register <code>r</code>, adding <code>1</code> to it, then continues with the next instruction.</li>
112 <li><code>jmp offset</code> is a <em>jump</em>; it continues with the instruction <code>offset</code> away <em>relative to itself</em>.</li>
113 <li><code>jie r, offset</code> is like <code>jmp</code>, but only jumps if register <code>r</code> is <em>even</em> ("jump if even").</li>
114 <li><code>jio r, offset</code> is like <code>jmp</code>, but only jumps if register <code>r</code> is <code>1</code> ("jump if <em>one</em>", not odd).</li>
115 </ul>
116 <p>All three jump instructions work with an <em>offset</em> relative to that instruction. The offset is always written with a prefix <code>+</code> or <code>-</code> to indicate the direction of the jump (forward or backward, respectively). For example, <code>jmp +1</code> would simply continue with the next instruction, while <code>jmp +0</code> would continuously jump back to itself forever.</p>
117 <p>The program exits when it tries to run an instruction beyond the ones defined.</p>
118 <p>For example, this program sets <code>a</code> to <code>2</code>, because the <code>jio</code> instruction causes it to skip the <code>tpl</code> instruction:</p>
119 <pre><code>inc a
120 jio a, +2
121 tpl a
122 inc a
123 </code></pre>
124 <p>What is <em>the value in register <code>b</code></em> when the program in your puzzle input is finished executing?</p>
125 </article>
126 <p>Your puzzle answer was <code>307</code>.</p><article class="day-desc"><h2>--- Part Two ---</h2><p>The unknown benefactor is <em>very</em> thankful for releasi-- er, helping little Jane Marie with her computer. Definitely not to distract you, what is the value in register <code>b</code> after the program is finished executing if register <code>a</code> starts as <code>1</code> instead?</p>
127 </article>
128 <p>Your puzzle answer was <code>160</code>.</p><p class="day-success">Both parts of this puzzle are complete! They provide two gold stars: **</p>
129 <p>At this point, you should <a href="/">return to your advent calendar</a> and try another puzzle.</p>
130 <p>If you still want to see it, you can <a href="/day/23/input" target="_blank">get your puzzle input</a>.</p>
131 <p>You can also <span class="share">[Share<span class="share-content">on
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135 ></span>]</span>
136 this puzzle.</p>
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